|
Module Simantics/ScenegraphThis module is undocumented. This is a list of its definitions. copyPaste :: ICanvasContext -> ICanvasContext -> [Resource] -> <Proc> Boolean createAffineTransform :: Double -> Double -> Double -> Double -> Double -> Double -> AffineTransform createG2DNodeModification :: [SVGNodeAssignment] -> [TransformationAssignment] -> G2DNodeModification createG2DNodeModification3 :: [SVGNodeAssignment] -> [TargetedSVGNodeAssignment] -> [TransformationAssignment] -> G2DNodeModification createSVGNodeAssignment :: String -> String -> String -> SVGNodeAssignment createTargetedSVGNodeAssignment :: a -> String -> String -> String -> TargetedSVGNodeAssignment createTransformationAssignment :: a -> AffineTransform -> TransformationAssignment disposeSceneGraphProvider :: ICanvasSceneGraphProvider -> <Proc> () doWithCanvasContext :: Resource -> (ICanvasContext -> <b> a) -> <Proc,Exception> a doWithICanvasSceneGraphProvider :: Resource -> (ICanvasSceneGraphProvider -> <b> a) -> <Proc,Exception> a editNodeText :: ICanvasContext -> String -> String -> String -> <Proc> String getAllNodes :: ICanvasContext -> String getBackgroundColor :: ICanvasContext -> Maybe [Integer] getBackgroundNodes :: ICanvasContext -> String getBoundsNodes :: ICanvasContext -> String getCanvasContext :: ICanvasSceneGraphProvider -> ICanvasContext getConnectionNodes :: ICanvasContext -> String getCount :: ICanvasContext -> String getDataNodes :: ICanvasContext -> String getDecorationNodes :: ICanvasContext -> String getDiagramContext :: ICanvasSceneGraphProvider -> ICanvasContext getICanvasSceneGraphProvider :: Resource -> Resource -> String -> <Proc> ICanvasSceneGraphProvider getItemNodes :: ICanvasContext -> String getNodeCount :: Resource -> <Proc> String getNodeText :: Resource -> String -> <Proc> String getNodeTransform :: Resource -> String -> <Proc> String getParentNodes :: ICanvasContext -> String getSceneGraphProvider :: Resource -> <Proc> ICanvasSceneGraphProvider getSingleElementNodes :: ICanvasContext -> String getText :: ICanvasContext -> String -> String getTextNodes :: ICanvasContext -> String getTransform :: ICanvasContext -> String -> String inverseTransform :: AffineTransform -> (Double, Double) -> (Double, Double) renderSVG :: ICanvasContext -> <Proc> String renderScaledSVG :: ICanvasContext -> Double -> Double -> <Proc> String Render an SVG with known width and height in pixels: sceneGraphTest :: ICanvasContext -> String -> String -> <Proc> String transform :: AffineTransform -> (Double, Double) -> (Double, Double) |